Portal:Mathematics

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Mathematics is the study of representing and reasoning about abstract objects (such as numbers, points, spaces, sets, structures, and games). Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered. (Full article...)

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animation of the construction of a fourth-degree Bézier curve
animation of the construction of a fourth-degree Bézier curve
A Bézier curve is a parametric curve important in computer graphics and related fields. Widely publicized in 1962 by the French engineer Pierre Bézier, who used them to design automobile bodies, the curves were first developed in 1959 by Paul de Casteljau using de Casteljau's algorithm. In this animation, a quartic Bézier curve is constructed using control points P0 through P4. The green line segments join points moving at a constant rate from one control point to the next; the parameter t shows the progress over time. Meanwhile, the blue line segments join points moving in a similar manner along the green segments, and the magenta line segment points along the blue segments. Finally, the black point moves at a constant rate along the magenta line segment, tracing out the final curve in red. The curve is a fourth-degree function of its parameter. Quadratic and cubic Bézier curves are most common since higher-degree curves are more computationally costly to evaluate. When more complex shapes are needed, lower-order Bézier curves are patched together. For example, modern computer fonts use Bézier splines composed of quadratic or cubic Bézier curves to create scalable typefaces. The curves are also used in computer animation and video games to plot smooth paths of motion. Approximate Bézier curves can be generated in the "real world" using string art.

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Euclidean geometry is a mathematical system attributed to the Greek mathematician Euclid of Alexandria. Euclid's text Elements was the first systematic discussion of geometry. It has been one of the most influential books in history, as much for its method as for its mathematical content. The method consists of assuming a small set of intuitively appealing axioms, and then proving many other propositions (theorems) from those axioms. Although many of Euclid's results had been stated by earlier Greek mathematicians, Euclid was the first to show how these propositions could fit together into a comprehensive deductive and logical system.

The Elements begin with plane geometry, still often taught in secondary school as the first axiomatic system and the first examples of formal proof. The Elements goes on to the solid geometry of three dimensions, and Euclidean geometry was subsequently extended to any finite number of dimensions. Much of the Elements states results of what is now called number theory, proved using geometrical methods.

For over two thousand years, the adjective "Euclidean" was unnecessary because no other sort of geometry had been conceived. Euclid's axioms seemed so intuitively obvious that any theorem proved from them was deemed true in an absolute sense. Today, however, many other self-consistent geometries are known, the first ones having been discovered in the early 19th century. It also is no longer taken for granted that Euclidean geometry describes physical space. An implication of Einstein's theory of general relativity is that Euclidean geometry is only a good approximation to the properties of physical space if the gravitational field is not too strong. (Full article...)

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Topics in mathematics

General Foundations Number theory Discrete mathematics


Algebra Analysis Geometry and topology Applied mathematics
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